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AquaGuard - MindXR.app

AquaGuard - MindXR.app

I've created stylized marine creatures for one of the minigames in my cognitive XR game. I sculpted in Zbrush, retopologied in Autodesk Maya, textured in Substance Painter, rendered in Marmoset Toolbag, and developed the game in Unreal Engine 4.27. I needed to keep the polycounts as low as possible due to my target device was Meta Quest 2(stand-alone). These troublemakers are trying to break the aquarium that the player is in! The player should Use the tools to fix any damage to the glass and stop water from leaking in.